An FPS Microgame
By Nikki Rademaker
This project, called "Mission Impossible", was part of the Introduction to Video Game Making course. The assignment goal was to personalize and modify a Unity microgame template by adding unique gameplay elements, new environments, and different player experiences. Every student had to create a level, that would then be part of a game consisting of 7 or 8 levels with a certain theme. Each level was created by one student in a group. Our group decided to go for the theme of an spy going on a mission. The difficulty of the full game increases by level.
This was one of my first times working with Unity, and my first time creating a game. Through this project, I learned how to set up a basic 3D game, edit Unity components, and create new game logic. It gave me a good foundation to build more complex projects later on.
The player is a spy on a mission in the jungle. The goal is to eliminate robots that were created to hunt animals. The player can collect bananas to jump higher and reach new areas. Health pickups shaped like oranges help the player survive when low on lives. The level includes an open jungle area, a cave, mountain terrain, and a giant tree. The player has to defeat all enemies to complete the level. A player needs to reach the top of the big tree to defeat the last enemies. In order to do this, the player has to use the banana pickups to be able to complete the parcour to get to the top.
You can play the full game here. My level is level 2. However, it might be lagging due to running it in the browser. Additionally, here you can find all the sound effects and 3D models I used.
This game was developed in Unity Version 2020.3.18f1. For this project, the Unity FPS Microgame template was used. The assignment was to modify this for your own level. This was done by building a new environment, adjusting the player movement, added a special ability, and including a new objective.
Let's get a bit more into depth about the level design. The player starts in a small field surrounded by bushes. Here they must use the banana pickup to escape and grab a gun. This teaches the player how the pickup works before the real level begins. After that, the player enters a larger jungle field with grass, trees, animals, rocks, and mountains. The player fights enemies and learns to use health pickups shaped like oranges. This area gives the player time to practice fighting and using cover. The player then proceeds by using a banana pickup to jump over an obstacle and reach the mountain terrain where more enemies are waiting. The player can hide behind rocks for protection. This keeps the gameplay varied and tests the player's skills. Finally, the player crawls through a hollow tree trunk to reach a floating field with a giant tree. The tree has platforms and enemies. The player must use the banana again to reach the top and defeat the last enemy. This final area combines everything the player has learned and makes the level feel like a full adventure through the jungle.