Science to Experience: Formula 1mpossible

By Sanne Dekker, Nikki Rademaker, and Yanna Smid

Overview

This project was part of the course Science to Experience. The goal of the course was to communicate a scientific insight through an experience instead of writing. Students hosted a public exhibition to present their work. The general theme of the exhibition was "Living". Therefore, together with Sanne Dekker, and Yanna Smid, we decided to discuss a certain aspect of life as a woman.

S2E Team S2E Me

Scientific Insight

Our project focused on gender bias in research. Inspired by "Invisible Women" by Caroline Criado Perez, we looked into how women are often excluded from research because of hormonal complexity and higher costs. We learned that this exclusion has serious consequences for medicine, car safety, and more.

Our Statement

We framed the problem with the statement: "Women are overly complex." The goal was to provoke discussion about why women are often left out of research and why this must change.

Women have often been left out of research. Scientists thought hormonal cycles made females too difficult and expensive to study. As a result, many studies only include the "average" male. This lead to knowledge gaps and great risks for women, especially in the context of health and medicine.

The Experience

We built a multiplayer racing game called "Formula 1mpossible". Two players race on different tracks. The male track is smooth and easy. The female track has gaps and obstacles. Players collect money for research. The male character starts with more money and can collect more. The female character starts with less and loses money when falling into gaps. Each fall shows a message about real-world gender bias in research.

The title Formula 1mpossible has two meanings. It refers to Formula 1 racing, which matches the racing game we made. The word 1mpossible shows how hard it is for the female character to win, because her track is much harder. It also points to the idea that studying women in science is seen as "impossible," because of their hormonal complexity, which is unfair and part of the problem.

Formula 1mpossible - gameplay

The person playing for the male character often finished much earlier. This gave them time to look at the female player's screen and start realizing the game was unfair. People watching could also already see the difference. The person playing as the female character often noticed the other player was already done while they were still struggling. In the end, after both players finish, the game shows a replay to make the unfairness even clearer and to explain the issues women face in research.

Included Facts and Statements

The pop-ups in the game were from real-world research:


An example replay of the game can be found below.

Exhibition

Formula 1mpossible was presented at the Media Technology Exhibition at the V2_ Lab for the Unstable Media, organized by the study Media Technology and hosted by the students. Visitors could play the game and experience the difference between the tracks. Our work was part of a larger exhibition where all projects explored different aspects of "Living". To add to the aesthetics and theme of the purpose of our project, players that played as the female character, had to sit on a more uncomrotable stool, than the players who played as the male characters. Both players had a basic game controller to control the game.

Formula 1mpossible setup Formula 1mpossible setup Formula 1mpossible setup

What We Told Visitors

Before playing:

After the race:


You can download our project paper here.

Below is an example playthrough of the game during the exhibition.

Materials

We used the following materials to create and set up our project:

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